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Designed for automotive, transportation, film, architecture, and other industries, a game engine that helps create human machine interface, customize splash screen, build AR simulations, and more.
3D artists, animators, filmmakers, designers, VFX studios, game developers, and architects.
I use the free version of Unity on my computer for fun and it is fun to see the ins and out of how game development works.
My problems that I use Unity to solve is how i'm bored all the time. Because when i'm bored I don't know what to do so i just play games.
Unity is a very versatile and very useful software when developing games and animated advertisements, it has great functions and great ease of use.
It's hard to say bad about this program, I'm shocked.
The supportive community and comprehensive documentation were invaluable resources that fostered my growth as a developer.
Sometimes my browser lags and it takes longer than expected.
Fantastic users base and community, constantly updated to follow technology demands, and simply reliable to produce competitive and quality software.
Unfortunately it is not enough for AAA project, and even smaller project can become too messy to be managed using Unity. The lack of more structured tool chain makes Unity a tool for amateur.
The last update makes the best render in the industry i think, and you can see the best quality in real-time and not just like eeve render cycles give you the best details.
I also struggled with the documentation's organization and level of detail. The interface was also a major challenge.
I love how easy it is to import objects into blender as well how simple conversions are. Blender has an amazing lighting system which I use to create cool animations for game scenes.
There are several things that annoy me with the program, for example non-manifolds that are highlighted when searched for and keep existing after fixed.
Have not got the chance to do 3D animation but I'm recently just following along with the YouTube channel they have. Great add, Please get its a save in money.
The only thing I'll say is this software has was too many different functionalities embedded into a single software that makes it somewhat complicated to use.
It is a great way to make your own animation videos that you can use for fun or for marketing. The graphics are great and the music library has many great music that we can use.
It also requires a bit of processing power to render complex animations, but that problem is more on a case-by-base basis, depending on the users hardware.
Amanda: Hi, my name's Amanda. I'm a coding coach at Code Wiz - Westford based out of Massachusetts. We're an organization that uses Unity to teach kids how to code and how to do game development. I would give it 5 out of 5 stars. Prior to using Unity, we used a couple of other gaming development platforms such as Roblox Studio and Minecraft Creator, and those are great products, but we didn't get the same physics ability to do light wave, transfer tracing, and other more advanced features that Unity offers. We chose to switch to Unity because of those more advanced features and the way that the kids could create games that looked like video games, that looked like actual marketable things. It's something that has advanced technologies, but it's still easy to use. Unity has a beginner course when you first download the software. That taught us and my coworkers how to use the app, and then we were able to seamlessly transition to teaching our kids that. Everything is set up very intuitively and it's easy to use. I would say use Unity because they have prime in advanced game development softwares while avoiding some of the intricacies of higher level computer languages as well. It's easy to use, it's easy to learn, and it's very simple to create amazing looking projects.
Kaitlin C.: My name's Kaitlin and I am a graphic designer for a promotional product and workforce development company, and I give Blender a 3 out of 5. And other products that we had been using, and one that was more cost-effective and more easily available to our clientele and our employees as they're low income, so. Join the more accessible 3D aspects, it's in this day and age, with 3D printers and other... It just seemed more fun to be doing things the natural 3D on the screen, as opposed to the two dimensionals that was much more catered towards that. And that was one of my favorites aspects. It was just really hard to adapt from one program to another for me and a few others that were trained solely on the other program. And so, it was just the learning curve was there's not much out there on that can learn how to use it as opposed to some other software, so it was just a complicated transition.
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