Classcraft Studios

Classcraft

4 / 5 6 reviews

Who Uses This Software?

K-12 education market


Average Ratings

6 Reviews
  • 4 / 5
    Overall
  • 3.5 / 5
    Ease of Use
  • 4 / 5
    Customer Service

Product Details

  • Starting Price
    $8.00/month
  • Pricing Details
    PER TEACHER ACCOUNT
  • Free Version
    Yes
  • Deployment
    Cloud, SaaS, Web
    Mobile - Android Native
    Mobile - iOS Native
  • Training
    Documentation
    Webinars
  • Support
    Online
    Business Hours

Vendor Details

  • Classcraft Studios
  • www.classcraft.com
  • Founded 2014
  • Canada

About Classcraft

Classcraft is a role-playing game designed to increase collaboration and engagement in the classroom. Make learning an adventure!


Classcraft Features

  • Attendance Management
  • Blank Student Monitors
  • Class Summary
  • Collaboration
  • Gradebook
  • Individualized Assessments
  • Lesson Plan Management
  • Screen Activity Recording
  • Test Building
  • View Student Monitors
  • Badge Management
  • Collaboration Tools
  • Contest Management
  • Feedback Management
  • For Call Centers
  • For Developers
  • For Education
  • For Onboarding
  • For Sales
  • Goal Setting / Tracking
  • Leaderboards / Activity Tracking
  • Performance Metrics
  • Rewards Management

Classcraft Reviews Recently Reviewed!


Capterra-loader

Learn playing the new era of teaching

Jun 27, 2018
5/5
Overall
5 / 5
Ease of Use
5 / 5
Features & Functionality
5 / 5
Customer Support
5 / 5
Value for Money
Likelihood to Recommend: 10.0/10 Not
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Pros: This is what education needed since the traditional methods are already out of the attraction of the students that is why the fact that the students can get into a character in which they feel more comfortable than in the traditional classes can achieve a better attractive to them, as well as the possibility that they can play at any time they have free is an incredible potential

Cons: One of the great controversies with the digital world and the new era of teaching like Elearning is that students are immersed in this world and lose contact with other people but in this platform participation can be stimulated through the different means of communication, as well as that we can be aware of what the students are looking for by having a better monitoring of the other weaknesses is for them that I think that this platform is a structure of which I like everything.

Overall: In the foundation in which I work one of my assignments is to give workshops on technologies and technological tools, it is for them that you always have to find a way to innovate then in conversations with a friend about communication and information technologies. theme of the gamification and from that moment I dedicate myself to see its potential and among that search I managed to find this platform which gave me a great experience both at the time of improving my workshops as well as the attention I give to the people They carry out these workshops.

Capterra-loader

Innovative, appealing to students, and exciting, but no easy way to test if the software is for you.

Oct 11, 2017
3/5
Overall
3 / 5
Ease of Use
3 / 5
Features & Functionality
3 / 5
Customer Support
3 / 5
Value for Money

Pros: I was looking for a new way to run my classroom and settled on gamification. Minecraft was all the rage, so a quick internet search led me to Classcraft. It seemed like a natural choice, so I decided to set up an account and do some testing. Already in my last unit of the year, I picked a few students to use who I knew would be more than happy to give feedback. I liked that it made things very interactive, that you could start the class with events, and use that as a warm-up activity, and that quizzes were like battles. It seemed like it would really speak to my 6th graders. The software was slick, and a great idea. Finally, the cost for the full version of the product is very reasonable.

Cons: While I thought that Classcraft would be just what I was looking for, the free version did not allow me to see the capabilities of the system. I was able to build an infrastructure, but could not set up events, or quests. Even though I was able to setup the students, some students who confirmed their "account" in the class, did not show in the class, and since I was not a paying user, customer support was not very helpful, mostly recommending that I upgrade to a paid account, because then they can assist with setup. I was also unable to get it to integrate well with my Google Drive setup (almost) required by the institution at the time. These things made it very difficult for me to test out the software to petition my department for the funds to upgrade which I would have done, had I been confident that I was going to utilize it enough to justify the money, which was reasonable for the full version product.

Capterra-loader

Good LMS for Gamification

Mar 27, 2018
4/5
Overall
4 / 5
Ease of Use
4 / 5
Features & Functionality
4 / 5
Customer Support
3 / 5
Value for Money
Likelihood to Recommend: 6.0/10 Not
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Pros: The overall feel. Truly a gamified layout and experience for those seeking to add elements of gamification to their classroom as well as mirror gaming experiences. I also enjoy the option for students to choose their avatars/personas and being able to enhance/upgrade their characters as they gain experience from completing classroom activities/homework/projects/tests, etc. There are even options to have random "daily events" take place that affect the students. Neat feature.

Cons: A lot of moving parts for the teacher to manage. This is simply set it and let it do everything. The teacher still needs to leave feedback, apply damage, use events, applying experience points, and more. This isn't a deal breaker for me as I gamified my classroom in the past using Schoology, so the manual work I needed to do didn't scare me off. But this is something to keep in mind as it can be daunting. Maybe if there was a way to make this a little more efficient and automated?

Overall: A nice tool to manage the classroom, enhance student engagement, and add elements of gamification. Helps keep students interested. A way to implement a badging system would also be useful.

As a student, Classcraft made my American History class so much fun to be in!

Jul 18, 2018
5/5
Overall
4 / 5
Ease of Use
4 / 5
Features & Functionality
4 / 5
Customer Support
4 / 5
Value for Money
Likelihood to Recommend: 8.0/10 Not
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Pros: I love the gamification of the classroom. Getting a question correct in class is always a positive experience, but being awarded points for it is incredibly rewarding! I also enjoyed that we could pick what our character looked like, as well as our team crest. In addition, being able to use our XP on in-class rewards was such a great idea (for example, my teacher offered things such as candy or "Singing A Duet with Another Teacher" as prizes). I love being in classrooms that utilize Classcraft, and I know my fellow students and teachers love the program as well.

Cons: My only issue with Classcraft was that the "random name generator" always seemed to go in the same (or at least, similar) order. Perhaps this was a coding issue or something off on my teacher's end, but it was always pretty easy to assume who would go when.

Overall: I and my peers were much more engaged in the classroom due to Classcraft. We reaped the benefit of always paying attention and therefore, a higher retention rate of information. My teacher was able to make subject matter more interesting through Classcraft, and engage students in an exciting rewards system that includes a fun review game in which the class works together to fight an in-game boss.

This is a great positive reinforcement and behavior management tool.

Jun 06, 2018
4/5
Overall
2 / 5
Ease of Use
4 / 5
Features & Functionality
5 / 5
Customer Support
5 / 5
Value for Money

Pros: The kids get really involved and interested in this program. They are excited for the daily challenge and getting points.

Cons: It is a lot to keep up with as a teacher and sometimes feels like it is too time-consuming in the classroom.

Capterra-loader

Gamifitation in the classroom

Mar 27, 2018
4/5
Overall
4 / 5
Ease of Use
4 / 5
Features & Functionality
3 / 5
Customer Support
3 / 5
Value for Money
Likelihood to Recommend: 9.0/10 Not
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Pros: The game has many advantages making it more attractive to students to be able to identify with different avatars and customize them to their tastes, they can also play in different devices to be compatible with several operating systems giving greater comfort so that the student feels more motivated by play and learn.

Cons: It seems to me that it works with the weaknesses that the LMS platforms have, since in this it fosters the bonds of union between the students as well as with the teachers since each one plays an important role when playing.

Overall: It is an excellent application that allows you to work with the concept of gamification allowing one as a student accompanying the student through a role play that takes care of their task and works with concepts in a playful and entertaining way.