# Construct 3 Pricing 2026 | Capterra

> Learn more about Construct 3 pricing plans including starting price, free versions and trials.

Source: https://www.capterra.com/p/201543/Construct-3/pricing

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# Pricing for Construct 3

[4.7 (321)](https://www.capterra.com/p/201543/Construct-3/reviews/)

Write a Review!

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## [Construct 3](https://www.capterra.com/p/201543/Construct-3/) has **4** pricing plans

-   Yes, has free trial
-   Yes, has free version

**Credit Card Required:** No

**Discount:** By Plan Frequency

### Personal Monthly

$4.99

**Pricing Model:** Flat Rate

**Payment Frequency:** Per Month

Personal Monthly plan includes:

-   Advanced Debug Features
-   Advertising
-   Build Android Apps
-   Create Multiplayer Games
-   Custom Loading Screens

### Personal Annual

$41.99

**Pricing Model:** Flat Rate

**Payment Frequency:** Per Year

Personal Annual plan includes:

Not available

### Business Annual

$178.99

**Pricing Model:** Per User

**Payment Frequency:** Per Year

Business Annual plan includes:

-   Iadvanced Debug Features
-   Performance Profiler
-   Remote Preview
-   Timeline Animations
-   Unlimited

### Education Monthly

$4.69

**Pricing Model:** Per User

**Payment Frequency:** Per Month

Education Monthly plan includes:

-   All Limits Removed
-   Iadvanced Debug Features
-   Performance Profiler
-   Publish Everywhere
-   Remote Preview

## Popular alternatives to [Construct 3](https://www.capterra.com/p/201543/Construct-3/)

Looking to learn more about Game Development software similar to Construct 3? Check out these popular alternatives that are closest in terms of key features, functionality, and benefits.

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Starting Price:$5.49/month

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[4.3 (28)](https://www.capterra.com/p/234843/Godot-Engine/reviews/)

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[View all alternatives](https://www.capterra.com/p/201543/Construct-3/alternatives/)

## What do others say about [Construct 3](https://www.capterra.com/p/201543/Construct-3/) pricing?

Pricing RatingN/A

Value For Money[4.5(321)](https://www.capterra.com/p/201543/Construct-3/reviews/)

Pros

Cons

[Read All 321 Reviews](https://www.capterra.com/p/201543/Construct-3/reviews/)

Read Full Reviews Below

Nick R.

Owner

Computer Games, Self-employed

Used the software for: 2+ years

**

Overall Rating

2.0

**

Ease of Use

3.0

Customer Service

3.0

Features

2.0

Value for Money

2.0

Likelihood to Recommend

20%

2/10

Reviewer Source

Source: Capterra

February 2, 2026

"A good idea hampered by inexperienced leadership and a stubborn control freak of a lead developer"

**Overall:** The basic fundamentals are solid, but as the developers continue going down the path of obsolescence while declaring their product is the best thing since sliced bread, the userbase continues to shrink and the more experienced game and addon developers move elsewhere to deal with less openly hostile behavior from the main developers of competing products. And that's all a shame, because the basic concepts the engine is built around are solid, but with its lead developer being unable to get any real improvements over the finish line, the company getting distracted by aimlessly chasing different market segments, anyone looking for a game engine is better off looking into Unity, Unreal, Godot, GDeveloper or GameMaker. So many headaches will be avoided.

**Pros:** Straightforward to get prototypes up and running quickly and easily. Potentially good for simple web games.

**Cons:** Construct 3 features are buggy, rarely fixed, even more rarely finished, and exist only to provide a not-quite-honest bullet point on their often wildly dishonest marketing materials - a good example of this is "3D support" which only exists in the most vague sense with the software supporting a 3D camera, while everything else remains 2D. Major, but expected features like animation timelines - in this case, a poor man's recreation of Adobe Flash/Animate's timeline, figured out decades ago - barely function, and only when they're not completely crashing the software, causing all unsaved work to be lost. Multiple times a day, every day. Larger projects are simply a pain because of the unreliability of the software. Scirra's development leadership continually hamstrings their own product, including blocking 3rd-party developers from accessing internal engine features that could previously be expended upon to drastically improve engine performance and features, going so far as blocking previously accessible capabilities, breaking every single addon - hundreds of them - available for Construct 3. The lack of experience in game development held by the lead developer rears its ugly head in this fashion far too often. I have not seen such astounding ignorance spoken with such confidence often. Platform support is sub-par, and while the product website has listed various console platforms over the years, including Nintendo and Microsoft game consoles, it has never truly supported these platforms. Recent changes in exporters has even left other desktop platforms in shambles, either completely broken or simply unreliable as they move away from standard web tech runtimes and attempt to create their own, which they outright do not have the expertise or resources to complete, and which have been left in a terrible place for close to year now. The state of things should be embarrassing to any developer.

**Switched From:** [Unity](https://www.capterra.com/p/158591/Unity/)

**Reasons for Switching to Construct 3:** At the time I was looking for a better 2D solution than what Unity was capable of. Times have changed and Unity now has the features I was looking for at the time.

Armando A.

Software Developer

Computer Games, Self-employed

Used the software for: 2+ years

**

Overall Rating

1.0

**

Ease of Use

5.0

Customer Service

1.0

Features

3.0

Value for Money

2.0

Likelihood to Recommend

20%

2/10

Reviewer Source

Source: Capterra

September 22, 2025

"construct is good but..."

**Overall:** It was great up until the SDK changes, that broke most of my internal addons. and since they removed functionality. there was no way to port those addons. Leaving a paying customer with no option but to find an alternative engine

**Pros:** It was very easy to get started with a project. Very geared toward beginners. The UI was nice an intuitive.

**Cons:** Working on larger complex projects don't lean well toward the structure of Construct. There is no way to reuse code across project without copying and pasting and that is hit or miss unless the exact same object-types exits. Lots of bugs, with half baked features. When releasing new feature they are mostly half baked, and missing things. timeline was super buggy (still is), things like cvs plugin are missing actions? sure they usually improve over time, but with such a small team, and huge backlog it takes a really long time for them to get back to stuff. The recent changes regarding the SDK, made me unsubscribe and never look back. These changes were anti-consumer. They heavily restricted 3rd party development and essentially force all features to be only made Scirra, and with their huge backlog and small team, chances of a feature being picked up was slim. and with no work around or way to implement it yourself you are at their mercy.

**Switched From:** [GameMaker: Studio](https://www.capterra.com/p/158594/GameMaker-Studio/)

**Reasons for Switching to Construct 3:** It was a better dev experience at the time. but I have since moved on to Godot

[Read All 321 Reviews](https://www.capterra.com/p/201543/Construct-3/reviews/)

## How should I be thinking about software pricing?

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Be an Informed Buyer: Understanding the True Cost of Business Software

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